Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Your Guide to Energy Clicker Gameplay

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Exciting Game Features

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Who is the game’s creator or designer?

The design and development of this game were managed by Barsuk Studio.

Does the game have any violent or bloody imagery?

No, Energy Clicker does not involve any bloodshed or blood-related content.

Is the game built using a specific game development tool?

Javascript was used to implement the game’s physics and mechanics.

What genre represents the theme of this game?

You can find this game in the Casual, Simulation category.

What kind of gameplay experience is indicated by the tags?

The main descriptors used for this game are cartoon, clicker.

Does the game feature any form of mistreatment or harm towards characters?

No, Energy Clicker does not depict cruelty or mistreatment.

Is the game suitable for a child’s age group?

Yes, Energy Clicker is suitable for younger audiences.

Is the game accessible on mobile platforms such as iOS and Android?

Yes, Energy Clicker runs well on mobile screens.

Who is the game’s target audience by gender?

The game is best suited for Male & Female in terms of gender.
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