TIE/IN Interceptor Prototype (2024)

TIE/IN Interceptor Prototype

Imperial fast-attack craft that is as nimble as it is deadly. Second Sister's force powers allow her to perform maneuvers many would consider unnatural.

TIE/IN Interceptor Prototype (1)

AlignmentDark Side
RoleAttacker
FactionEmpireInquisitorius
CrewSecond Sister
SynergyTarget LockEmpireSithInquisitorius
Release DateFebruary 2, 2022
Shards to Activate145
AcquisitionProving Grounds
BuffsForesightRuthless
Other StatusPursued Target
Battle MechanicsBonus Damage
Turn Meter Gain - Self
Reinforcement MechanicsTarget Lock
Buff Immunity
Dispel Buffs - All Enemies
Dispel Debuffs - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage13895
Critical Chance39.88%
Armor Penetration0
General
Health111182
Protection0
Speed220
Potency56.12%
Tenacity71.12%
Critical Damage150%
Defense Penetration0%

Crew Relic 9

TIE/IN Interceptor Prototype (2)

9

Second Sister - Gear Relic 9

TIE/IN Interceptor Prototype (4)

TIE/IN Interceptor Prototype (5)All crew - 6 dot mods


Special Offense
Damage1939
Critical Chance10%
Resistance Penetration0
Survivability
Armor23.76%
Resistance9.94%
Dodge Chance2%
Deflection Chance2%
Critical
Avoidance
0%
Health Steal0%
Accuracy0%

Abilities

TIE/IN Interceptor Prototype (8)

L-s9.3 Laser Cannons
Basic • Level 8 TIE/IN Interceptor Prototype (9)

Deal Physical damage to target enemy twice.

Target Lock: This attack can't be evaded.

More Details

TIE/IN Interceptor Prototype (10)

Autothruster Maneuvers
Special • Level 8 TIE/IN Interceptor Prototype (11)
2 Turn Cooldown

Deal Physical damage to target enemy and gain Foresight for 2 Turns. If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random ally Foresight for 2 Turns.

Target Lock: Dispel Target Lock and deal 50% more damage.

More Details

TIE/IN Interceptor Prototype (12)

Ruthless Pursuit
Special • Level 8 TIE/IN Interceptor Prototype (13)
5 Turn Cooldown

TIE/IN Interceptor Prototype (14)

Second Sister
Crew

Deal Physical damage to all enemies, gain Ruthless, which can't be copied, dispelled, or prevented, and give target enemy and all Jedi enemies Pursued Target until the end of the encounter. Whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies. TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target.

Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense

Pursued Target: When TIE/IN Interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN Interceptor Prototype can ignore taunt effects to target this unit

More Details

TIE/IN Interceptor Prototype (15)

Prototype Design
Unique • Level 8 TIE/IN Interceptor Prototype (16)

Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight. Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.

More Details

Crew Member: [[{{{crew}}}]]

Level 7:

Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.

Level Unit
Level
Ability Material Credits Adds
8 85

TIE/IN Interceptor Prototype (17)
25

TIE/IN Interceptor Prototype (18)
25

TIE/IN Interceptor Prototype (19)
10

TIE/IN Interceptor Prototype (20)
20

88750 Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight
7 85

TIE/IN Interceptor Prototype (21)
20

TIE/IN Interceptor Prototype (22)
15

TIE/IN Interceptor Prototype (23)
10

TIE/IN Interceptor Prototype (24)
5

32500 +1% Turn Meter
6 80

TIE/IN Interceptor Prototype (25)
15

TIE/IN Interceptor Prototype (26)
10

TIE/IN Interceptor Prototype (27)
5

13750 +1% Turn Meter
5 75

TIE/IN Interceptor Prototype (28)
10

TIE/IN Interceptor Prototype (29)
10

7500 +0.5% Turn Meter
4 70

TIE/IN Interceptor Prototype (30)
10

TIE/IN Interceptor Prototype (31)
5

5000 +0.5% Turn Meter
3 60

TIE/IN Interceptor Prototype (32)
5

1250 +0.5% Turn Meter
2 50

TIE/IN Interceptor Prototype (33)
5

1250 +0.5% Turn Meter
1 Description: Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 1% Turn Meter.

TIE/IN Interceptor Prototype (34)

How Predictable
Reinforcement • Level 3 TIE/IN Interceptor Prototype (35)

Enter Battle: If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies and apply Target Lock and Buff Immunity for 2 Turns. Dispel debuffs on all Empire, Inquisitorius, and Sith allies.

More Details

Crew Member: [[{{{crew}}}]]

Level Unit
Level
Ability Material Credits Adds
3 85

TIE/IN Interceptor Prototype (36)
75

525000 If all allies are Empire, Inquisitorius, or Sith, apply Target Lock and Buff Immunity on all enemies for 2 Turns
2 75

TIE/IN Interceptor Prototype (37)
25

175000 If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies
1 Description: Enter Battle: Dispel debuffs on all Empire, Inquisitorius, and Sith allies.

Recommendations

Abilities

Omega and Zeta Rankings
Ability NameAbility TypeCostGet OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.Priority Number in order of most important, 1, to least importantBest for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.Reasons
L-s9.3 Laser CannonsBasic

TIE/IN Interceptor Prototype (38)
25

TIE/IN Interceptor Prototype (39)
25

TIE/IN Interceptor Prototype (40)
10

TIE/IN Interceptor Prototype (41)
15

???
Autothruster ManeuversSpecial

TIE/IN Interceptor Prototype (42)
30

TIE/IN Interceptor Prototype (43)
30

TIE/IN Interceptor Prototype (44)
20

TIE/IN Interceptor Prototype (45)
15

???
Ruthless PursuitSpecial

TIE/IN Interceptor Prototype (46)
30

TIE/IN Interceptor Prototype (47)
30

TIE/IN Interceptor Prototype (48)
20

TIE/IN Interceptor Prototype (49)
15

???
Prototype DesignUnique

TIE/IN Interceptor Prototype (50)
25

TIE/IN Interceptor Prototype (51)
25

TIE/IN Interceptor Prototype (52)
10

TIE/IN Interceptor Prototype (53)
20

???
How PredictableReinforcement

TIE/IN Interceptor Prototype (54)
75

???

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod TIE/IN Interceptor Prototype within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • L-s9.3 Laser Cannons -
  • Autothruster Maneuvers -
  • Ruthless Pursuit -
  • Prototype Design -
  • How Predictable -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.
TIE/IN Interceptor Prototype (2024)
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